SDload V1.00 by Costis Requirements SDload requires the following gadgets:. disc, any version. Note: Reports indicate code entry has been removed for recent versions of. a Memory Card (the one bundled with Action Replay or any standard memory card, only for Action Replay). a SD card adapter for the GameCube (, original or self-made adapter). a SD card (or MMC card featuring SPI mode). a SD card reader/writer.
![Action Replay Sd Media Launcher Gamecube Action Replay Sd Media Launcher Gamecube](/uploads/1/2/5/4/125447073/949356828.jpg)
(optional) a BroadBand Adapter. (optional) a drivechip/modchip in case you wish to boot SDload directly from dvd, or embed it into the bios. SD Gecko Preparations Preparing a Memory Card for Action Replay SDload takes control of the GameCube by patching some pieces of memory with the help of a series of Action Replay codes. These codes are really tedious to type and it is very easy to make mistakes while typing them. Thus, it makes sense to type the Action Replay codes once and store them in a memory card for later use. Make sure that the following is true:.
Dec 04, 2013 Yes, the SD Media launcher is good. It can load homebrew on the Gamecube, and it has the newer Action Replay built into it. ( The newer Action Replay DOES NOT allow you to add new games, or codes. Freeloader, Action Replay and SD Media Launcher have all been updated to be 100% compatible with the Wii running any firmware version. As the manufacturer we carry only the latest stock which is guaranteed to work with your Wii.
![Datel sd media launcher gamecube Datel sd media launcher gamecube](http://i.imgur.com/Vxz1rrjm.jpg)
the Action Replay disc is loaded into your GameCube. the memory card which will store the Action Replay codes is inserted in Slot B 2. Power on your GameCube 3.
Wait for the Action Replay main menu to come up 4. Select Action Replay Codes 5. Select the USA flag 6. Select - ADD NEW GAME - It is the first entry in the code list window. Enter SDLOAD and push the done key in the on-screen keyboard Use uppercase letters for SDLOAD. Enter (m) as the code name, and push the done key in the on-screen keyboard 9. Enter the following code, and push the done key in the on-screen keyboard 7YPR-RKZZ-MH6W5 D26A-PE4J-1XX2W ZJHY-B1ZH-6P00G 10.
Select - ADD NEW CODE - 11. Enter SDLOAD again and push the done key in the on-screen keyboard Again, use uppercase letters for SDLOAD.
Enter the following code, and push the done key in the on-screen keyboard AF4H-JPF5-H1B5J MVAB-7TQE-ABZPB V2CK-QQ1A-Y6P72 M5N6-CMMH-9EURT 0JFM-3A6C-VZ6VK KYV8-0JGV-0GR1N 2EGU-HVKF-NDMCN 7AH0-J9JZ-HHGNJ 4MHU-G8XT-ZRYCJ 9474-KF41-8KG34 QMEV-G90N-A8RV0 KD4G-5QHV-74D46 V97K-652Q-Y4TEY 6M4W-9GPT-E99NG QPFY-DJAF-E01FV 2Z6E-P2WY-24WV4 6NHW-G3NH-HP31Y A2KF-MCKN-D645J K5V8-EF9W-7GFQC XTU3-269T-VH5NE H9GP-C4PP-6FGF9 HF77-R45C-ZXPDV 22Y3-D98C-50AJM WTWZ-EC88-U5ZTV 36G1-UGDG-J2G84 DUMT-15KR-DXJ8K JV55-6VF5-2Z02T D4R8-MVJ5-QGR21 1G3C-APD7-1CUVD 13. Select the code named SDLOAD in the code list window, and press the A button to enable it The check box next to the code name should be filled when the code is enabled. Note that many versions of Action Replay contain a bug that will keep newly entered codes disabled.
Make sure that the code remains enabled after a reboot. Preparing a SD card for SDload SDload requires a specially prepared SD card to work. You can prepare a card directly on your GameCube or from a computer running Microsoft Windows. Preparing a SD card from GNU/Linux This procedure assumes that /dev/sdcard is linked to the device node associated with your SD card reader (e.g. /dev/sdabcdef on PC or /dev/sdcardab on GameCube Linux). Format the SD card with a FAT16 filesystem (FAT12 and FAT32 are not supported). Compile and run the GNU/Linux port of sdpatch.
Mount the filesystem and copy SDLOADER.BIN to the root directory. For example: cube# mkdosfs -F16 -nSDLoad /dev/sdcard cube# gcc -Wall sdpatch.c -o sdpatch cube#./sdpatch /dev/sdcard cube# mkdir -p /media/sdcard cube# mount -t vfat /dev/sdcard /media/sdcard cube# cp SDLOADER.BIN /media/sdcard Preparing a SD card from Windows This procedure assumes that F: is the drive letter associated with your computer SD card reader. Format the SD card with a FAT16 filesystem (FAT12 and FAT32 are not supported). Run sdpatch.exe f:.
Copy SDLOADER.BIN to the root directory of the SD card. Preparing a SD card from your GameCube This procedure requires already a working method to upload DOLs to your GameCube. Boot sdpatch.dol on your GameCube. Follow the on-screen instructions Using SDload Booting into SDload menu The procedure for booting into SDload menu takes only about 20 seconds. Make sure that the following is true:.
the Action Replay disc is loaded into your GameCube. the SD card adapter with a prepared SD card is inserted in Slot A. the memory card containing the AR codes is inserted in Slot B.
Power on your GameCube. Wait for the Action Replay main menu to come up. Select Start Game using the controller D-Pad and press the A button. The Open the lid message is displayed. Open the lid. The Please insert SDLOAD and close the lid message is displayed.
Close the lid. The Please wait message appears briefly.
The SDload menu shows up. Loading DOLs from a SD card Loading a GameCube executable from a SD card using SDload is as simple as selecting it in the file selection dialog, by using the controller D-Pad, and pressing the A button. Because SDload requires a SD card to be inserted in Slot A, a special procedure is needed if the selected executable requires a memory card in Slot A. In this case, instead of using the A button to launch the executable, the X button can be used.
SDload will load the executable, but will not launch it until you remove the SD card and insert a memory card. SDload will kindly assist you with this process. Loading DOLs from the network SDload uses an undocumented proprietary protocol for loading GameCube executables from the network. Thus, you'll need special tools for this purpose. Both and can be used to send executables to SDload. Launching a GameCube executable through the network comprises the following steps:. Make sure the following is true:.
your computer and your GameCube are connected and on the same IP subnet. the SDIPDATA.CFG file with the right configuration is stored in the SD card inserted in Slot A.
Boot into SDload menu. Send the GameCube executable from your computer using the loader tool of your choice See some examples below. SDload automatically starts the loading and launches the executable Sample usage of PSOload on Windows Send the file MY.DOL to SDload using the standard settings: C psoload.exe -r MY.DOL Send the file MY.DOL to SDload using the interface with IP address 192.168.0.49: C psoload.exe -r -i192.168.0.49 MY.DOL Sample usage of psolore on Linux Send the file MY.DOL to SDload using the standard settings $ psolore MY.DOL Send the file MY.DOL to SDload using the interface with IP address 192.168.0.49: $ psolore -i 192.168.0.49 MY.DOL External Links.
(LINK BROKEN).